They made it so that now when you log on for 5 seconds all your structures are invincible, so they cant instantly destroy your turrets.Īlso any explosives they have set\ready around your base/defences should just get wasted from the 5 second timer. I think being in an alliance turns off the orp altogether, not confirmed in any way, just my best guess.Įveryone talks about the turret exploits and things, the only thing orp will allow them to do is get things close to your turrets while they are offline. Locks things that are in stasis, except for doors and dino gates, which is hopefully just a mistake thats been changed already.Īlso everyone says alliances do not work on orp. Vanilla orp activates 15 minutes after the tribe logs out. Yeah, more clear info on this needs to be out.
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